package com.oot2d.entity;

public enum PlayerState {
    Idle(-1),
    Moving(0),
    Attacking(1),
    ShieldIdle(2),
    ShieldMoving(3);

    private int value;

    private PlayerState(int v)
    {
        this.value = v;
    }

    public int val()
    {
        return value;
    }
}
